FICHA DEL JUEGO
Spitfire Ace: Air Defense Over Britain 1940
Precio: 0 €
OcaPoints Comprando este juego podrás ganar OcaPoints.
Edicin: 
WarGames
a partir de 14 aos unos 180 minutos 1 jugadores mnimos 2 jugadores mximos
a partir de 14 aos unos 180 minutos 1 jugadores mnimos 2 jugadores mximos

En la Tienda MasQueOca existen varios estados en los que puede estar un juego:
En stock: el juego est actualmente en nuestros almacenes y disponible para su envo. (*) Últimas unidades: tenemos en stock unas pocas unidades del juego bien por tratarse de una oferta especial en precio o porque el editor ya ha agotado las unidades de las que dispona y de momento no tiene previsto hacer una reimpresin. (**)
Precompra: el juego tiene una fecha aproximada de recepcin por nuestra parte indicada en la ficha del juego y se proceder al envo del pedido en cuanto lo recibamos.Atencin, las precompras no son reembolsables!

P500:el juego no ha sido todava editado, pero se puede reservar sin compromiso para poder tenerlo asegurado cuando se edite. No es posible adquirirlo todava pero s reservarlo. Cuando el juego alcance el nmero de reservas necesarias o por decisin editorial pasar al estado Precompra.
Disponible Bajo Demanda: el juego no est en este momento en nuestros almacenes, pero en principio estamos esperando su reposicin por parte del proveedor. El tiempo de reposicin aproximado para un juego nacional es de 1 semana y para un juego de importacin suele ser de 3/4 semanas, pudiera ser que recibamos la reposicin antes o que en el caso de la importacin se demore por causas ajenas a nuestra voluntad. (***) Atencin, las compras bajo demanda de juegos de importacin no son reembolsables!
Pendiente de Primera Edicin: el juego no ha sido todava editado, pero se puede reservar sin compromiso para poder tenerlo asegurado cuando se edite. No es posible adquirirlo todava pero s reservarlo. Cuando tengamos una fecha aproximada de recepcin el juego pasar al estado Precompra. Agotado / Pendiente de Reedicin: el juego se encuentra agotado por el fabricante y est preparando una reedicin. El juego se puede reservar sin compromiso para poder recibir la informacin del mismo en el momento que se reedite. No es posible adquirirlo todava pero s reservarlo. Cuando tengamos una fecha de recepcin el juego pasar a Precompra.
Oportunidades: el juego est en stock en unidades limitadas. Las Oportunidades son juegos que o bien han sufrido algn desperfecto en la caja o bien han sido abiertos por alguna razn (comprobaciones de control de calidad, etc), pero que su contenido est perfecto. Es decir, son juegos que contienen todo lo necesario para poder jugarlo. No se remitirn fotos especficas del estado de las cajas, a todos los efectos se debe considerar como si se comprase el juego sin caja y sin inserto, aunque la gran mayora de las veces son desperfectos sin importancia. Estos juegos, dada la naturaleza de los mismos, no admiten devoluciones. Chollos: el juego est en stock en unidades limitadas. Los chollos son juegos nuevos a estrenar que ofrecemos a precios especiales. La oferta est limitada en el tiempo y a las unidades que se pongan en oferta, una vez se retiren de la seccin de Chollos su precio volver a ser el estndar.
Descatalogado: el juego ha sido descatalogado por el fabricante por lo que en principio no se espera ninguna reimpresin. No obstante, en contadas ocasiones, un fabricante decide volver a imprimir un juego. No es posible adquirir el juego, pero s reservarlo. Si tenemos constancia de una reimpresin y una fecha aproximada de recepcin, pasar a Precompra.
(*) Salvo que en el mismo momento de realizar la compra se realice en paralelo otra compra que agote las unidades, dada esta situacin el juego pasar a disponible y se lo comunicaramos por correo electrnico.
(**) Salvo que en el mismo momento de realizar la compra se realice en paralelo otra compra que agote las unidades, dada esta situacin el juego pasar a disponible bajo demanda a precio normal o a descatalogado y se lo comunicaramos por correo electrnico.
(***) Salvo que al solicitar la reposicin al editor nos comunique que el juego est descatalogado o pendiente de reimpresin. Lo que se comunicar por correo electrnico en cuanto tengamos conocimiento.

Spitfire Ace: Daylight Air Defense Over Britain 1940

Spitfire Ace: Daylight Air Defense Over Britain 1940 is a solitaire, tactical level game which places you in command of a Royal Air Force fighter during the Battle of Britain. Each turn consists of a sortie in which a contact interception mission will be flown from one of many bases in South-East England, attempting to destroy incoming German aircraft. Spitfire Ace is based on the popular, action-packed Nightfighter Ace / Interceptor Ace game system by Gregory M. Smith with a strong narrative around the pilot as you look to increase your prestige, earn skills, and rise in rank through promotion (if an officer) and receive awards.

The objective of the game is to conduct numerous sorties in the role of an R.A.F. fighter pilot and rack up kills. Pilots may use the experience gained to improve their odds of success by purchasing skills. As their prestige increases, they may pull strings to arrange a transfer to other fighter bases in an attempt to get "closer to the action" or use their influence to adopt more effective tactics. Awards and ace status help to narrate the players eventual goal to become the bomber killer of the Battle of Britain.

The system is packed with rich technical detail but without the complexity to capture the key historical facets of the day bombing campaign over South-East England, including the Kent-London corridor known as Hellfire Alley. For the player, there are six types of aircraft that can be flown:

Supermarine Spitfire (2 aircraft types + 2 experimental)
Hawker Hurricane (1 aircraft type + 1 experimental)
For each interceptor, you will be using the date of availability, speed, weapons systems, damage, and crew status.

Fighters can be assigned to one of three possible major geographic base groups as follows:

North: Coltishall, Debden, Duxford and Fowlmere.
London: Biggin Hill, Croydon, Gravesend, Henden, Hornchurch, Kenley, Martlesham, Northolt, North Weald and Rochford.
South: Middle Wallop, Tangemere and Westhampnett.

Each player is also assigned to an historical R.A.F. squadron; all thirty six Spitfire and Hurricane squadrons that were significantly involved in the campaign are represented, including Number 1 Royal Canadian Air Force, Number 303 Polish squadron and Number 310 Czech squadron. Special rules are in place for the Polish squadron which saw action half way through the campaign but went on to inflict more damage on the Germans than any other. Each squadron is represented by a counter showing the squadrons heraldry.

All major types of German and Italian aircraft that were used in the Battle of Britain are represented in the game:

Dornier 17
Dornier 18 flying boat
Fiat BR. 20
Fiat C.R. 42
Fiat G. 50
Heinkel 111
Junkers 87 Stuka
Junkers 88
Messerschmitt 109 (2 types)
Messerschmitt 110

Each enemy aircraft has its own damage information and each medium bomber has its own attack position card that a player may use when deciding from which position to attack.

Where many air combat games focus on accumulating hardware, the emphasis in this game is on developing the skills and tactics that will enable you to (a) survive and (b) shoot down enemy aircraft. Your approach in the game is characterized by various skill and benefits including Pilot skills, Wingman skills, tactical changes, and Prestige Level. The emphasis on various skills and benefits creates even a stronger narrative when compared to the Hunters game system, which helps weave a tense and dramatic narrative during play. One major change in Spitfire Ace over Hunters is the ability to choose your pilots improvements instead of randomly rolling for them. As these greatly impact on your combat capability (and survival), it is a major decision you must make. Another major change in the system is the wingman concept, who can possibly pull you out of a bad situation if he is still flying.

Game play moves quickly, following a set sequence of events that are repeated until the end of the game. Once you have your initial pilot, squadron and aircraft type, play proceeds by checking for incoming raid information. Play proceeds by flying to the area you expect to intercept the German raiders. As location boxes are entered, you will roll for possible intercept in which combat may ensue. Combat may consist of numerous rounds after which returning to base and landing operations occurs, with the possibility that your airfield may have been bombed while you were engaging the enemy. When the mission is completed, you will ascertain any awards, Prestige points, or Experience points gained prior to you next sortie. Here you can also spend Prestige and Experience points if desired to gain skills, request a change of tactics, or request a change of base. You will repeat this process by going to your next sortie until shot down and killed, or until end of October 1940 should you make it through unscathed.

This game is highly accessible to those familiar with Interceptor Ace, Nightfighter Ace, The Hunters, or Silent Victory by Gregory M. Smith, or Raiders of the Deep by Ian B. Cooper. The game system lends itself very well to capturing the short but intensive Battle of Britain upon which so much relied. While Spitfire Ace is designed as a solitaire gaming experience, additional options for play are provided for both multi-player cooperative and competitive gaming sessions.

Complexity: Medium
Time Scale: 3-4 days per turn
Map Scale: abstract
Unit Scale: individual aircraft, weapon systems, crew members, ammo rounds
Players: 1 (with option for 2 or more)
Solitaire: High
Playing Time: 2-3 hours

Game Components:
1 Countersheet of 9/16" unit-counters
5 Aircraft Display Mats (double-sided, 3 total)
6 Player Aid Cards
1 Combat Display Mat
6 Bomber Position Mats (double-sided, 3 total)
5 Bomber Target Mats (double-sided, 3 total)
1 Pilot Awards Display Mat
1 Air Operations Display Mat 11" x 17"
60 Combat Cards
8 Ace Pilot Cards
1 Sortie logsheet
1 Rulebook
Dice (10-sided and 6-sided)

Game Credits:
Designer: Nigel Hodge
Series Designer: Gregory M. Smith
Project Director: John Kranz